Comprehension
Reading comprehension is effected by many aspects, including word recognition skills, reading fluency, and student ability to understand story elements and text structure, among other characteristics. These games help students practice skills that influence comprehension.
Collect 4 Main Idea: Small groups of students collect 4 cards that all relate to the same main idea. This helps students discern how details relate to each other and contribute to one main idea.
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First and Goal Context and Rhymes: Pairs of students use context clues to figure out a blank in each sentence. When players answer questions correctly, they move game pieces across a football field board in an attempt to either make a touchdown, or to block the quarterback.
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First and Goal Fact and Opinion: Pairs of students determine if statements are facts or opinions, and identify any opinion words. When players answer questions correctly, they move game pieces across a football field board in an attempt to either make a touchdown, or to block the quarterback.
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First Pick Sequencing: Students race to trade cards in order to be the first person to collect 6 cards from the same set, and then put the cards in the correct sequence.
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Giggles the Clown Cause and Effect: Small groups of students match causes and effects while trying to avoid Giggles the Clown. Also, the Giggles card can be removed to use these cards as matching cards, or to play a traditional memory game.
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Giggles the Clown Problem and Solution: Small groups of students match problems with solutions while trying to avoid Giggles the Clown. Also, the Giggles card can be removed to use these cards as matching cards, or to play a traditional memory game.
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Slap It Fact or Opinion: Pairs of students think fast to determine if sentences are facts or opinions. When cards match, the first player to slap them gets the cards. The player who gets all the cards first wins the game.
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Suit Up Author's Purpose: Small groups of students collect the necessary gear to play baseball by reading short stories and determining the author's purpose for writing (to entertain, inform, or persuade).
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