Patterns, Relationships, and Algebraic Reasoning
Using patterns to remember basic facts, the 100's chart, seeing patterns in real life, and more...
First Pick Add/Sub Fact Families: In this fast-paced game, students race to trade their cards in order to be the first person to collect all the members of a fact family.
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First Pick Multiplication/Division Fact Families: In this fast-paced game, students race to trade their cards in order to be the first person to collect all the members of a fact family.
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Fresh Out Prime Time: Small groups of students try to collect cards that make the prime factorization of any prime number.
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Giggles the Clown Patterns: Small groups of students match patterns with their missing items while trying to avoid Giggles the Clown. Also, the Giggles card can be removed to use these cards as matching cards, or to play a traditional memory game.
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Matchin' Action Add and Subtract Fact Families: In this fast-paced game, small groups of students take turns matching euqations from the same fact family or matching shapes in order to get rid of all their cards. This is a student favorite! They will ask to play it over and over again.
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Here is a color version of Matchin' Action Addition and Subtraction Fact Families. In this version, students match the color of the card or the fact family in order to play.
*This version must be printed in color. Some printers do not print in the center of the page, even though the file is designed with the cards in the center. Check to be sure your pages line up when you print 2 pages front to back before printing the whole document. You might need to just print one side if your printer gives you trouble printing double sided.
*This version must be printed in color. Some printers do not print in the center of the page, even though the file is designed with the cards in the center. Check to be sure your pages line up when you print 2 pages front to back before printing the whole document. You might need to just print one side if your printer gives you trouble printing double sided.
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Matchin' Action Multiply and Divide Fact Families: In this fast-paced game, small groups of students take turns matching euqations from the same fact family or matching shapes in order to get rid of all their cards. This is a student favorite! They will ask to play it over and over again.
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Here is a color version of Matchin' Action Multiplication and Division Fact Families. In this version, students match the color of the card or the fact family in order to play.
*This version must be printed in color. Some printers do not print in the center of the page, even though the file is designed with the cards in the center. Check to be sure your pages line up when you print 2 pages front to back before printing the whole document. You might need to just print one side if your printer gives you trouble printing double sided.
*This version must be printed in color. Some printers do not print in the center of the page, even though the file is designed with the cards in the center. Check to be sure your pages line up when you print 2 pages front to back before printing the whole document. You might need to just print one side if your printer gives you trouble printing double sided.
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Pass the Problem Multiplication Arrays: Small to large groups of students practice identifying the relationship between arrays and multiplication equations. Students/groups answer one question and "pass the problem" when time is up, in order to get a new question.
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Pass the Problem Multiplication Groups: Small to large groups of students practice identifying the addition sentence and multiplication sentence that describes multiple groups of objects. Students/groups answer one question and "pass the problem" when time is up, in order to get a new question.
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Suit Up Algebraic Reasoning: Small groups of students collect the necessary gear to play baseball by answering questions on missing numbers in equations.
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Tow the Line Number Line: In this fast-paced large group game, students take turns trying to "tow their line" by repeatedly being the first person to correctly identify the value of points on a number line.
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